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The prototype defines the default setup that a newly created Token starts with. Here's a macro to do it if you don't want to install and configure a module for a relatively simple change. All rights reserved. Never Displayed - The nameplate is not displayed at all. Since all four values are set as a radius starting from the token, if a token sees in darkness as in bright light for 30 feet, and 30 more as dim light, the Dim Vision should be set to 60 to account for the first 30 feet covered by the bright vision. These macros can be applied to tokens or tiles. Let's take a look at some examples and see how it can be done. It is recommended that you organize your folders by the thematic purpose for different assets: Since Foundry VTT is a web server, it adheres to file naming conventions expected for a web server, and thus the file structure and filenames of your assets should be standardized accordingly. Token Vision is one of the most notable features of Foundry VTT, and is detailed more thoroughly below. I am a bot, and this action was performed automatically. Hovered by Owner - Resource bars are displayed to any User that owns the token's Actor when they hover their cursor over the token. For Official Foundry support, join the Discord (link below). This section details the recommended method of naming and organizing your files. You can also open the compendium and import individual macros if you want. Size Does Matter is a Fifth Edition adventure optimised for three to six characters of 2nd level. const tokens = canvas.tokens.controlled; if (!tokens.length) return; // select sizes to toggle between: tiny, sm, med, lg, huge, grg size_a = game.dnd5e.config.tokenSizes ['med']; size_b = game.dnd5e.config.tokenSizes ['lg']; const updates = tokens.map (token => { const new_size = token.data.width === size_a ? Generating image assets for Foundry carries with it some best practices which can help to optimize your content for distribution. The width and height values specified here are set to a number of grid squares (or hexes) and determine how much space the token takes on the field. The window to do so can either be opened by double right-clicking the token itself, or clicking the cogwheel in the token HUD. Tom and I talk through his story as one of the most popular map. The module adds configuration options for up to two auras to the token configuration dialog, and additional auras can be added programmatically, with no limit. For example - a Prototype Token for a player character could be configured to have a certain vision distance - but when that Token is placed into a Scene that has different lighting conditions, the placed copy of the Token could be changed to increase or decrease visibility for that scene. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. To use the website you must agree to our Privacy Policy and Terms of Service. The reasoning is explained in detail below. If you feel like your question is properly answered, please reply to any comment in this thread with the word Answered included in the text! TouchVTT is a module that adds support for touch screens to Foundry in case your TV is touch sensitive (either natively, or by using an IR touch frame), so a mouse and keyboard are hardly ever necessary. Or create a macro, which is probably far easier - even if i do not know the command from the top of my hat. For transparent video assets, such as animated tiles or tokens, .webm will generally provide the best experience as it is high quality with a small file size. The Token Controls panel is the default tool which is opened when loading into a scene. Ex: storage/tokens/goblin/red* will choose between any image that starts with 'red' in the goblin folder. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A module built on top of the Foundry Virtual Tabletop API that allows users to hover over actor tokens and see the character art. Foundry Quick Tutorial: Use Token Wildcard to Easily Randomize Your NPCs! A module for configuring token auras. Press J to jump to the feed. This permission is disabled by default, allowing only trusted players and higher to configure token settings. When zooming in on a token, it is desirable to get a higher resolution detail than you obtain with the battle-map itself. Hex Token Size Support - Foundry Hub module Hex Token Size Support Endorsements 2 Installs 2.67% Comments 0 Endorse Tags Actor and Item Sheets Combat Enhancements Overhauls or Feature Suites Tools and Controls Description Comments (0) Modifies and extends existing snapping logic to better suit hex tokens of sizes larger than 1 hex. Have you made sure that you're clicking on save changes? The macro was really easy to make, here it is. The first, opened directly from an actor sheet on the sidebar is the prototype token configuration, that is to say, how new tokens dragged on the scene will be initially created for this specific actor. When Controlled - Resource bars are displayed when the Token is currently controlled. Afterward, please come back and post the solution here for posterity! A Prototype Token stores the configuration of a Token for a particular Actor before that Token has been placed onto the game canvas. There's a macro in the Foundry Community Macros compendium (you can install it as a module) for Enlarge/Reduce that will work well for this. Hex Token Size Support An Add-on Module for Foundry Virtual Tabletop Author: Kuenaimaku Project Source: Project URL Version 10 Last Updated 1 month, 1 week ago Modifies and extends existing snapping logic to better suit hex tokens of sizes larger than 1 hex. You can click and drag anywhere on the canvas and a ruler showing the distance from that point to your cursor's current location will be drawn, and indicates the total distance in map grid units. To do this on the fly without needing to change the token, if you double click the token, go to the token cog and the image tab, there is two boxes for height and width. A Token is a placed object which visually represents Actors on the game Canvas. Range Points lets you change that number: Token center ony (1 point) Token corners and center (5 points) Foundry default (9 points) This should be set to something such as: /your/path/here/* for all images in the folder or /your/path/here/*.png for all files of the .png format in the folder. When the player transforms, just open the token sheet, drag the "tree" sheet into it like it's polymorphing and then foundry automatically changes it for you. Currently I can get a good looking map transferred over with all the tokens as a characters, but the grid itself is the incorrect size: 52 pixels instead of 70. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. There are two different kinds of token configuration windows. Press J to jump to the feed. Please confirm your understanding and acceptance of these policies to proceed. Basic Sight - Used to override the default basic sight settings. Any ideas on how I can achieve this easily on the fly? Full of full of food, halflings, puns, and one hangry giant. As a side note, you can edit the token settings by right clicking on the token and going into its settings to change the size. This means any token data can be controlled through an Active Effect: size, lighting, vision, image etc. The first, opened directly from an actor sheet on the sidebar is the prototype token configuration, that is to say, how new tokens dragged on the scene will be initially created for this specific actor. However, you really need to install mods to get the best experience. You have submitted a post without a flair. Select all the tokens first, then use the macro. We take pride in our API Documentation helping community developers to create thousands of modules. Tokens with Shared Vision: If a User has permission to control more than one token with vision, when no Token is controlled, the vision displayed will be the union of vision across all Tokens. This tab is mainly useful for maps that do not use Global Illumination, and are thus "dark" by default. You don't need to change the prototype token settings on the actor sheet and re-place the token, losing initiative/etc. JPEG files are best used for medium sized images that don't need extreme image fidelity, or won't be see constantly by players. A Detection Mode can be added by pressing the + in the top-right of the tab. Recently some friends asked me if I could introduce them to DnD. Light sources within range are amplified in their brightness, and areas within darkness are visibly raised. So as the title says, when I throw a token down and adjust its size it will either stay that size til I unselect it or click on another copy of the token and then it will reset the size to one. This way, Foundry wildcard token paths can easily use guard-*.png to get a guard of any of the major colors available (red, blue or green) or guard-green-*.png to get a green guard with a random weapon (a sword or spear in this case). Each Token is specific to Scenes in which it exists. As such, if you set the scene to be 1 square = 5 ft., you wouldn't enter 12 (squares) to have 60 ft. of vision or light, but instead simply put 60. Scroll to Image > Dimensions and use this value to set the Appearance > Width and Height in Foundry VTT. When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. However in my case i needed to only change the size and not the img and did that and now i can switch between the 2 sizes. User must be on the token layer to see the character art, if no character art exists (default icon), token art is used instead. Almost every aspect of the software can be customized using a combination of JavaScript, HTML, and CSS. This can be combined with the asterisk as detailed above to further randomize how Foundry VTT selects tokens. Vision Modes control the appearance of of a token's vision, while Detection Modes determine the mechanics of what a token can see. Do note that the coordinates cover a broader area than the actual map size, as there is a bit of padding around the edges to act as a "side table" area. i just found your macro and it serves my purpose which is kinda similar to OPs. Using JPEG for scene backgrounds is generally better than PNGs in terms of file size, but the compression will severely impact the clarity of the image. You can also move around using the WASD keys or the arrow keys on your keyboard. To configure a placed Token, right click on the Token to display the Token HUD and click the gear icon to open that Token's configuration sheet, or double right-click the token. I've been got by that more times than i can count bc it doesn't save automatically if you just exit out of the window. Certain website features will be disabled or will not work as expected unless JavaScript is enabled. Active Token Effects works as active effects for token data. Additionally, converting a lossy file to an uncompressed WAV format will not revert the loss in audio quality! Light Amplification - A visual effect similar to night-vision goggles. For Official Foundry support, join the Discord (link below). Base Foundry calculates token (and other object) visibility by considering 9 points arranged around the token: the center point plus 8 points spaced out in a rectangular shape. Enjoy an exclusive collaboration and featured module from Forgotten Adventures Battlemaps which provides a hand picked selection of battle maps perfect for any campaign. Always HP- HP Toolbar for quick adjustments 128kbps provides the most optimal tradeoff between audio quality and smaller file sizes. Using higher bitrate samples than 192kbps will not provide a noticeable change in quality to most players. Your web browser has JavaScript disabled which is required in order to properly use the foundryvtt.com website. Press J to jump to the feed. token.document.update ( { img: 'systems/dnd5e/tokens/beast/BrownBear.webp', width : 2, height: 2, scale: 1.5 }) I've then got another two macros which turn the two Wildshapers back into their original form, using their token file paths, and turning the dimensions and scales back to 1. As a side note, you can edit the token settings by right clicking on the token and going into its settings to change the size. This should generally be the creature name, major variations, then minor variation. Ex: storage/tokens/goblin/* will choose any image in the goblin/ folder. The file explorer let's you select files in the public folder to automatically input the image path. In this video I. But then there are others where I have to zoom in to the point I can only see maybe 2 squares away from the token to kinda be able to read the text. Allows the token to see other tokens that have been set with the "Invisible" condition. The same logic applies to the light fields. Press J to jump to the feed. What is a foundry without its molds? Again, the rotation field is grayed out and can only be changed on the map, using Shift (faster), or Ctrl (slower), + mousewheel to rotate the token, or by using Shift + WASD to make the token face the correct direction directly. Give it a read for some interesting statistics, previews of upcoming work, and a recap of things you might have missed from the past few months. Hello, I'm currently having an issue where I'm trying to transfer a hex-crawl map from Roll20 to Foundry VTT. This all-in-one package exclusive to Foundry VTT combines all of the artwork from the Pathfinder Bestiary, Bestiary 2, and Bestiary 3 for Pathfinder Second Edition into a single collection. Prototype Tokens allow you to configure a 'preset' for that Actor's tokens which will be used whenever a new token is placed. Some of my maps with tokens have a token font that HUGE and easily readable that takes up like 50%+ the width of the token, which includes shorthand "BH1" or "GH2" names. There's a macro in the Foundry Community Macros compendium (you can install it as a module) for Enlarge/Reduce that will work well for this. The next areas let you choose which attribute to track within a drop-down menu. Particularly for streaming audio, file bitrate will generally be the most important factor in determining the smoothness and quality of an audio file played in Foundry. Create an account to follow your favorite communities and start taking part in conversations. Foundry Virtual Tabletop includes support for placing Tiles, which are individual pieces of artwork displayed above the background image of the scene to add decorations, props, or custom features to be interacted with or to change the aesthetics of the scene. Compatible Foundry Versions: 0.8.6 - 0.8.6, Compatible Foundry Versions: 0.6.0 - 0.7.8, Compatible Foundry Versions: 0.6.0 - 0.7.7, Compatible Foundry Versions: 0.6.0 - 0.6.6, Modifies snapping logic so that tokens with whitespace around them snap to the correct locations on the grid, Modifies the border hitbox so that it properly matches what is expected of the token instead of being a giant rectangle, Allows for more advanced positioning of token art including a configuration tool. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For Official Foundry support, join the Discord (link below). Please contact the moderators of this subreddit if you have any questions or concerns. Meet the Smallest of Friends and Biggest of Foes ! Install on FoundryVTT v9 or higher The new token frames will be available at: modules/token-frames/token_frames. I am a bot, and this action was performed automatically. Foundry Virtual Tabletop Copyright 2023, Foundry Gaming, LLC. While Foundry does not restrict the file size a Scene can use, but it is important to keep in mind that a scene must be distributed to all connected players and, potentially, the GM as well. When in the tree state the PC becomes large. To use the website you must agree to our Privacy Policy and Terms of Service. For images which do not require a lot of visual complexity, SVG can also be used which will feature tiny file-sizes, support for transparency, can be easily animated, and can be scaled to any size without noticeable loss of quality. It is best to have a lossless source file (such as a WAV or FLAC track) which is then converted once to your desired format for Foundry to use. Some of the most noteworthy highlights include . However, larger file sizes can be mitigated by users of Foundry through use of integrated support for S3, use of the preload feature, or if host and clients all have sufficient data transfer rates. This opens the tool palette, and provides tools manipulate tokens you have control over. You should rarely need to use this tab, as all of these settings are generally used dynamically on the map or the Token HUD. See Invisibility - Depends upon line of sight and will not reveal tokens through walls. Foundry supports the following formats for image files: .avif, .jpg, .jpeg, .png, .svg, .webp. If your video includes audio, you can reduce impact on file size by shipping the audio as a separate file to be triggered by Foundry's audio framework. The adventure features immersive exploration and tactically challenging combat, but its primary gameplay emphasis is social interaction with a rich cast of nuanced characters. Only available in the default token configuration, this option let's you have a randomized image when you put down a certain kind of tokens. If you are asking a question and receive a satisfactory answer, please reply to any comment in this thread with the word Answered included in the text! If you are asking a question and receive a satisfactory answer, please reply to any comment in this thread with the word Answered included in the text! This does not have an incidence on the appearance of the token, but it does set how far "above" the map the token is (such as with flying creatures of ledges) and that number appears above the token if it is different from 0. Always for Owner - Resource bars are displayed at all times, and visible to the Actor's owner. Start with our new user tutorials, get help setting up a self-hosted server, learn how to optimize your content, and much more! VTT Token Frames Most of these token frames were harvested from other opensource projects. A high bitrate provides higher-quality samples, but will be a bigger file that may not stream as quickly as the file is intended to play, and a low bitrate sample will be easier to stream over an internet connection, but may sound noticeably compressed, or have an overall lower quality. If it's really just toggling size, this might do the trick and maybe it's clear what is happening: I would make a copy of the players actor, change the token to the tree token and set it to "large". When I change it the grid size to 70 pixels, the tokens all scale up as well, and are suddenly overlapping eachother very badly. Please confirm your understanding and acceptance of these policies to proceed. This is an UNOFFICIAL, authorized, Fan-operated subreddit. Hovered by Anyone - Resource bars are displayed to any User that overs their cursor over the token. Quality percentage should be kept at 60-80% to reduce visual artefacts. Compatible Foundry Versions: 0.6.5 - 0.7.8, Compatible Foundry Versions: 0.5.6 - 0.6.5, Automatic token indexing. Using this, the players have access to the macro bar and control buttons to easily control Foundry. Foundry allows zoom up to 3x, so a token which has a resolution of 3 times the grid size of the battle-map will still demonstrate visible quality. Foundry Virtual Tabletop is system agnostic, providing a core framework of features which can be used to play hundreds of different games. This tab is broken down into three sub-tabs which determine the appearance and reach of the token's light emission. Allows the token to see all other tokens regardless of available light. You can use the syntax `ATL.X` as the attribute key for the active effect. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. Feel Tremor - allows the token to sense all other tokens at their elevation. Our Knowledge Base contains all the information you need to master Foundry Virtual Tabletop's many features. Afterward, please come back and post the solution here for posterity! Foundry VTT: Making Battlemaps with Tom Cartos 3,717 views Oct 14, 2021 I'm excited to build with the infamous Tom Cartos today! After placing a token that has the Randomize Wildcard Image option set, you can change the token from a convenient list of other tokens in that folder. Users can also place Pings on the canvas while this tool is selected. (Or change the flair to Answered yourself). Certain website features will be disabled or will not work as expected unless JavaScript is enabled. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. (Or change the flair to Answered yourself). (Or change the flair to Answered yourself). VTT Token Maker. This section let's you set if a token is emitting light, like in the instance of a character carrying a torch illuminating the surroundings. Please contact the moderators of this subreddit if you have any questions or concerns. Afterward, please come back and post the solution here for posterity! I basically just copied the Shrink/Enlarge macro from the Foundry Community Macros and modified it to fit your use case. If the origin point of a ruler is a token you have control over you can press space to case the token to move to the end of the ruler. Your web browser has JavaScript disabled which is required in order to properly use the foundryvtt.com website.